Sherpa - the helping hands of the Himalaya
About
Four players start a journey controlling their adventurous tourists on the surface of a mountain sculpture, and they help them climb it. During the Game they receive a lot of support from a Sherpa (mountain guides in the Himalaya). Besides navigating, translating and informing about the local culture, the Sherpa literally carries the tourist up to the summit in the end. On the sound level, the players experience through interviews from real trekking guides about their daily lifes and the difficulties about being a Sherpa. Then, they can decide for their own, how far they should go towards fulfilling the romantic dream of becoming a modern summiter.
Intuitive
With the newest HTC Vive technology, we achieve a precise tracking for an easy to use control
Documentary
Through interviews from real trekking guides, the players get to know more about the daily life in the Himalaya.
VR WITHOUT HMD (head mounted device)
To stimulate the feeling of a mountaineer and the awe of an enormous mountain we decided to build a big construction, on the surface of which we project the content of the game. To give the user as much freedom as possible to move in space and on the same time make the game easy to use, we choose the HTC Vive Technology. Because of the precise position tracking, we can guarantee an accurate 360 degree interaction with all mountain sides. Furthermore, the wireless interaction improves the immersion by far, while the use of projection eliminates the side effect of the user being isolated and creates a multiplayer experience instead.

Installation
The plexiglas surface, with projectors inside the installation makes it possible to interact in 360°

Exhibitions / Prices
- Winner of the VR-NOW Initiative
- Official Selection / Immersive Pavilion Siggraph 2018 (Vancouver - Canada)
- Official Selection / Fantoche 2019 (Baden - Switzerland)
- Exhibitor / FMX 2019 (Stuttgart - Germany)
Role
Game Director & Programming
Facts
Duration: 12-15 min | Format: Interactive Installation with Projection Mapping and HTC Vive Technology | Genre: Nonfiction Interactive Installation | 2018 - 2019
Technology
- Projection Mapping (3 Projectors)
- Unity3D
- FMOD
- HTC Vive
Articles/ Links/ Media
Team
Role | Name |
---|---|
Interviews | Tendi Sherpa Anup Adhikari Shushant Dahal Sareena Rai |
Direction & Code | Christian Greitmann |
Art Direction | Martin Kögel |
Producer | Dimosthenis Gkantzos |
Sounddesign | Patrick Kuhn Botelho |
Animation | Nora Back Maike Koller |
Set Design | Benjamin Maier |
Set Design Assistance | Arne Hain |
Interviewer | Tobias Volz Pradeep Gurung |
DOP | Sebastian Ingenfeld |
Schnitt | Alex Schuster |
Musik | Benedikt Immerz Andreas Skandy |
Add. Programming | Julian Oberbeck |
Add. SFX | Elias Kremer |
Dialogue Editor | Raquel Caro Nuñez |
Produced as part of the subject area Interactive Media at the Animationsinstitut of Filmakademie Baden-Wuerttemberg.